Proto-mahjong › Chinese classical › Shanghai / Hong Kong new style › Mainland regionals › Sichuan 72-tile game
Sichuan 72-tile game
per Dragon Chang
Sources
The documents this entry rests on, as published. Each can be opened and checked; nothing in this part is anybody’s reading of them.
Sloper, Tom. "FAQ 2b: Identifying a Mah-Jongg Variant." Sloperama. canonical checked 2026-09-18
https://www.sloperama.com/mjfaq/mjfaq02b.html
chart’s note Tile counts, hand sizes, flower handling and scoring for roughly 50 named variants. Primary source for most leaf nodes in this chart.
Also cited on: Chinese archaic, Late Qing style, Chinese pre-classical, Chinese classical, Shanghai / Hong Kong new style, Hong Kong old style and 44 more · bibliography #1
Analysis
Written by an AI model from the sources above. It is a reading of them, not a source in its own right: every figure in it points back to a numbered source, and where the two disagree, the source is right.
Assessment
- Confidence
- single-informant the whole entry rests on one report from one person
- Evidence
- single-source only one source was found; nothing independent confirms it
Cross-comparison
What each source was read to say, set side by side. The numbers are the sources above.
| Source | Tiles | Hand | Flowers | Scoring | Payout |
|---|---|---|---|---|---|
| [1] | 72 (bams and dots only) | 7, out on 8 (some players hold 10, out on 11) | none | unknown | unknown |
- [1] from conversations with author Dragon Chang; a very quick gambling game. Sloperama notes this contradicts the Chengdu account it also carries
Reading it
72 tiles, bams and dots only, a 7-tile hand winning on 8. Sloperama attributes it solely to Dragon Chang and itself flags that it differs from the other Sichuan account on the same page. The chart is right to carry it as a separate node rather than merging it.
In the tree
Descends from Mainland regionals, as the source chart draws it.