Proto-mahjong › Chinese classical
Chinese classical
1920s, 144 tiles
Sources
The documents this entry rests on, as published. Each can be opened and checked; nothing in this part is anybody’s reading of them.
Sloper, Tom. "FAQ 2b: Identifying a Mah-Jongg Variant." Sloperama. cross-check checked 2026-09-18
https://www.sloperama.com/mjfaq/mjfaq02b.html
chart’s note Tile counts, hand sizes, flower handling and scoring for roughly 50 named variants. Primary source for most leaf nodes in this chart.
Also cited on: Chinese archaic, Late Qing style, Chinese pre-classical, Shanghai / Hong Kong new style, Hong Kong old style, Modern HKOS and 44 more · bibliography #1
Mahjong Wiki. "Chinese Classical Overview." mahjong.wikidot.com. canonical checked 2026-09-18
http://mahjong.wikidot.com/rules:chinese-classical-overview
chart’s note Cited as the source for individual nodes in the chart's node table. Carries no bibliography or per-claim citations of its own; see the appendix on tracing the wiki.
Also cited on: Shanghai / Hong Kong new style · bibliography #39
上海遊藝社 (Shanghai Youyi She), ed. 《繪圖麻雀牌譜》 [Illustrated Manual of Mahjong]. Shanghai: 上海遊藝社, 1924 (民國13年), 60 pp. National Library of China scan, on Wikimedia Commons. cross-check checked 2026-09-25
AI summary The 1924 Shanghai edition of the first Chinese mahjong manual (Shen Yifan's, 1914): 136 tiles with no flowers, 17-stack walls, 副 (points) and 倍 (doublings), 10 副 for going out, ten 賀例 special hands including 國士無雙 and 九連寶燈, the 滿門 limit of about 300 副, liability rules, a 14-tile 王張 dead wall, and a note on the 'recent new method' of double payment for a self-drawn win. Read from the page images of the scan.
Also cited on: Shanghai / Hong Kong new style · bibliography #126
Babcock, Joseph Park. "The Chinese Game 麻雀." Chapter VIII of Babcock's Rules for Mah-Jongg: The Red Book of Rules, second edition, Shanghai and San Francisco, 1923, pp. 63-82; transcribed on Wikisource. cross-check checked 2026-09-25
https://en.wikisource.org/wiki/Babcock%27s_Rules_for_Mah-Jongg/Chapter_8
AI summary Babcock's account of how the Chinese game differed from his own Mah-Jongg: four rounds with seats drawn by wind discs, the round wind doubling, a 14-tile dead wall, 2 points for a pair, edge or middle wait, one-suit doubling for the winner only, limit hands, the Chinese insurance penalties, a 300-point limit, and the 'New Method' in which the discarder pays double and East no longer pays or receives double.
Also cited on: Shanghai / Hong Kong new style · bibliography #124
Tchou Kia-kien [Zhu Jiajian]. Le mah-jong tel qu'il est joué par les Chinois. Paris: Les Éditions du Monde Moderne, 1924. Text edition by Pierre Palpant, Bibliothèque Chine ancienne, 2012. cross-check checked 2026-09-25
https://www.chineancienne.fr/d%C3%A9but-20e-s/tchou-kia-kien-le-mah-jong/
AI summary A Chinese author's full rulebook for the game 'as the Chinese play it': 136 tiles, flowers optional and disliked by 'true amateurs', walls of 17 stacks, points then fan doublings, settlement among the losers, the 'old mode' with East paying and receiving double, and the 'new mode', which 'all Chinese players have adopted', in which the discarder pays double.
Also cited on: Shanghai / Hong Kong new style · bibliography #125
Tow, Julius Su (J. S. Tow). The Outline of Mah Jong: How to Play and How to Win, the Real Chinese Methods. New York: Pacific Printing Co., 1924. Scanned at the Internet Archive. cross-check checked 2026-09-25
https://archive.org/details/outlineofmahjong00towj
AI summary A Chinese author's account of the classical game (the Leader pays and receives double, the losers settle among themselves, a limit of 300 to 600), with footnotes and an appendix of regional variations: Shanghai and Ningbo single-tier walls of 21 with 13 counted out to each player, a base of 10 'quite common in Shanghai' against the usual 20, all-pung hands worth only 10 extra in Shanghai instead of a double, and a 16-tile game in Fukien.
Also cited on: Shanghai / Hong Kong new style · bibliography #129
Wei, Wing Lock. The Theory of Mah Jong: Its Principles, Psychology, Tactics, Strategies, and Fine Points, including the Complete Chinese Rules of Play. Boston: Small, Maynard, 1925. Scanned at the Internet Archive. cross-check checked 2026-09-25
https://archive.org/details/theoryofmahjongi00weiw
AI summary A Chinese author's 'complete Chinese rules': East always wins or loses twice the score, the losers settle the differences between their scores, a limit of 300 to 600, and liability penalties that make a discarder pay all losses for feeding a one-suit hand after nine tiles of that suit are exposed, or a terminals, winds or dragons hand.
Only cited here · bibliography #130
Wikipedia. "Mahjong." cross-check checked 2026-09-18
https://en.wikipedia.org/wiki/Mahjong
AI summary The main article's regional-variations section, which describes most branches of this tree independently of the chart's own sources.
Also cited on: Proto-mahjong, Hong Kong old style, Taiwanese style, Singapore style, Filipino style, Vietnamese classical and 7 more · bibliography #54
Wikipedia. "Scoring in Mahjong." cross-check checked 2026-09-18
https://en.wikipedia.org/wiki/Scoring_in_Mahjong
AI summary Comparative scoring across Hong Kong, Chinese Classical and Taiwanese systems, including the range of minimum-point conventions and the Mandarin and Cantonese terms for a scoreless hand.
Also cited on: Modern HKOS, Taiwanese style, Zung Jung, Tui Dao Hu · bibliography #55
Depaulis, Thierry and Cofa Tsui. "Evolution of Various Forms of Mahjong (1890-2001)." International Mahjong InfoWeb, archive 205d(3), 2007, updated 2008. cross-check checked 2026-09-25
https://www.imahjong.com/maiarchives205d_3.html
AI summary Feature-by-feature chart of the Chinese forms of the game from Wilkinson 1890 to Amy Lo 2001, taking the Late Qing novels as the reference gameplay. Its 1890 column is sourced to Wilkinson's 1925 memorandum.
Also cited on: Chinese archaic, Late Qing style, Chinese pre-classical, Shanghai / Hong Kong new style, Hong Kong old style · bibliography #109
Chinese Wikipedia: 麻将. cross-check checked 2026-09-25
https://zh.wikipedia.org/zh-hans/%E9%BA%BB%E5%B0%86
AI summary The origin section weighs the Ningbo and Fujian-Guangdong theories and traces each origin legend (Powell 1923, the Taiping hypothesis, the Tianyi Pavilion Chen Yumen account, the 2008 CCTV Harvey diary) to where it first appears.
Also cited on: Proto-mahjong · bibliography #105
Mahjong Wiki. "Chinese Classical Scoring." mahjong.wikidot.com. cross-check checked 2026-09-25
http://mahjong.wikidot.com/rules:chinese-classical-scoring
AI summary Doubles and mini-point tables for 'Early Classical (1900s)', 'Late Classical (1910s)', Shanghai New Style and Hong Kong New Style, with the Classical payout in which all players pay and receive. No sources are cited for the period columns.
Also cited on: Shanghai / Hong Kong new style · bibliography #127
Sloper, Tom. "Chinese Mah-Jongg: Rules & Options." Manual chapter for Shanghai: Second Dynasty (Activision); hosted at Sloperama. cross-check checked 2026-09-25
https://sloperama.com/shanghai/Images/mjchin.htm
AI summary A modern description of the classic Chinese game 'as it was played in China in the 1920s and 1930s, and as it is played today in Europe': base points then doubles, 20 for going out, and 'Payment to All' as an optional rule under which a non-winner can earn more than the winner.
Only cited here · bibliography #128
Kwan, Alan Shiu Ho (關兆豪). 《中庸麻雀史觀》 (Zung Jung: a Perspective of Mahjong History). Online book, 2009, zj-mahjong.info. cross-check checked 2026-09-25
http://www.zj-mahjong.info/book_hk/Table%20of%20Contents.html
AI summary A history of scoring by the author of Zung Jung. Early classical rules after Hatsuhara Shigeki's 1952 reconstruction; the late classical 'inflation' of hands and base score; Hong Kong Old Style (舊章) derived directly from the late classical game by abolishing fu and adopting discarder-pays-double (出銃么二制); the 二二制 and 三三制, the 勒 multiple-limit system and the rising minimum; and New Chapter (新章) as a later re-addition of hands. Gives no dates for the Hong Kong stages.
Also cited on: Shanghai / Hong Kong new style, Hong Kong old style, Modern HKOS · bibliography #132
Mahjong Wiki. "Family Tree and Timeline." mahjong.wikidot.com. supporting
chart’s note The decade-by-decade timeline and the branch structure this chart follows, including the caveat that each variant's evolution has been cross-cultural.
Also cited on: Shanghai / Hong Kong new style, Nanyang variants, Mainland regionals, Korean traditional · bibliography #7
Sloper, Tom. "FAQ 11: History of Mah-Jongg." Sloperama. supporting
https://www.sloperama.com/mjfaq/mjfaq11f.html
chart’s note Regional branching in the 1930s and 40s; Racster 1924 on Shanghai versus Hong Kong base scores; the author's own note that the tree illustration predates later findings.
Also cited on: Proto-mahjong, Shanghai / Hong Kong new style · bibliography #3
Analysis
Written by an AI model from the sources above. It is a reading of them, not a source in its own right: every figure in it points back to a numbered source, and where the two disagree, the source is right.
Assessment
- Confidence
- documented a published ruleset or rule description exists and is cited
- Evidence
- corroborated two or more independent sources agree on the facts that define this variant
Cross-comparison
What each source was read to say, set side by side. The numbers are the sources above.
| Source | Tiles | Hand | Flowers | Scoring | Payout |
|---|---|---|---|---|---|
| [1] | 144 (sets may come with extraneous tiles) | 13, out on 14 | melded instantly when received; some players omit flowers | 10 or 20 for Out, then count pungs/kongs/pairs, then double | all players earn points |
| [2] | 136 in the wall | 13 | dead wall 14 | point and double | — |
| [3] | 136, no flowers (illustrated set, p. 2) | 13, East 14; walls of 17 stacks | none | 副 then 倍: 10 副 for going out; exposed pung 2, of winds or terminals 4; concealed pung 4, of winds or terminals 8; exposed kong 8, concealed kong 16, doubled again for winds or terminals; pair of seat wind or dragon 2; +2 副 each for edge, middle or pair wait and self-draw; seat-wind or dragon set doubles the whole count 'including the base'; pure one suit three doublings | 'when one player goes out, the other players' counts, large or small, are not reckoned at all' (p. 1) |
| [4] | — | — | — | 20 for game (10, 30, 50 or 100 by agreement); 2 each for pair, middle and one-sided waits; one-suit and half-flush doubles count only for a winning hand; limit usually 300 | losers settle among themselves; East pays and receives double, except under the New Method |
| [5] | 136, plus 2 or 4 series of flowers that 'true amateurs' dislike and leave out | 13, first hand 14; walls of 17 stacks | optional; 4 points each, a doubling for one's own flower | 10 or 20 base for going out; simples pung 2 exposed, 4 concealed; one fan for three concealed pungs, a half-flush, the last tile, a kong replacement or robbing a kong; three fan for pure one suit; maximum hands include little three dragons, little four winds, four concealed pungs, heavenly and earthly wins and thirteen orphans; limit usually 300 or 400 | two settlements: losers to the winner, then losers among themselves at the lower rate. Old mode: East pays and receives at the higher rate. New mode: a discarder pays at the higher rate and the other losers at the lower; on a self-draw all pay at the higher |
| [6] | 136, or 144 with flowers and seasons (walls of 17, or 18) | — | — | 20 for the winning hand (10 'quite common in Shanghai'); pung, concealed pung, kong and concealed kong of terminals or honours 4/8/16/32; one double each for seat wind, prevailing wind and dragon sets, all pungs, terminals with honours, a half-flush and three concealed pungs; three doubles for one suit | the Leader receives and pays double; the others settle with each other; limit 300 to 600 |
| [7] | — | — | — | — | East always wins or loses twice; the winner collects his full value from each; the losers settle the differences between their scores; limit 300 to 600 |
- [1] ~19 special hands
- [2] minimum 0, maximum 500
- [8] the oldest surviving variety, and the version introduced to America in the 1920s under various names; all players score and it is possible to score higher than the winner
- [9] sets out the point-and-double sequence in full and states that the Babcock system is derived from Chinese Classical scoring, which independently supports the chart's descent of Babcock rules from this node
- [3] The 1924 Shanghai 遊藝社 edition of the first Chinese manual, read from the page images (book pp. 1-26, the rules). Ten 賀例: 天和, 地和, 四喜臨門, 三元中選, 國士無雙, 九連寶燈, 海底撈月 and 嶺上開花 and 鸞鳳和鳴 (all pungs) and 金雞奪食 (robbing a kong), the last four +10 副 each and the rest the 滿門 limit of 'about 300 副, to be agreed before play'. A 14-tile dead wall (王張) ends the hand in a draw with no settlement; nine different terminals and honours in the opening hand allow a redeal. Liability rules make the discarder pay when a dangerous tile feeds a one-suit, three-dragon or four-wind hand, and a false win pays each player 300 副. A note on p. 14: 'in the recent new method (近時新法), when a player wins by self-draw, each player pays double'.
- [4] Babcock's 1923 chapter on the Chinese game says 'there are no printed and generally adopted rules for 麻雀 in Chinese or in any other language'. Seats drawn with the wind discs; four rounds; the round wind doubles for all, twice for its own seat. Limit hands recognised 'in all parts of China': three dragon sets, four winds, all terminals and honours, four concealed pungs, and all honours. It details the Chinese insurance penalties, and the 'New Method, fast finding favor in certain Chinese communities': East no longer pays or receives double, the discarder pays double, and a self-drawn win takes double from each.
- [5] By a Chinese author, 'as the Chinese play it'. 'There is no banker': East only plays first. Tchou says the new mode is fairer, 'which is why all Chinese players have adopted it'. Liability fines match Babcock's insurance penalties. He also says the game spread first to the south and reached the north only after 1900, and that it grew out of the Water Margin card game.
- [10] Depaulis and Tsui's '1920s CC-like' column rests mainly on Babcock 1923, chapter VIII: points then doubling, a bonus for the win, concealed sets rewarded, settlement between non-winners, and a dealer who pays and receives double. Their separate '1920s New Method' column adds Tchou 1924: payoff set before play, and no double for the dealer.
- [11] Its 'early rules' section dates the earliest known rules to the 1910s, from a rule book collected by Hatsuhara Shigeki, and records that Kwan Siu-ho's 中庸麻雀史觀 calls them 'Chinese classical mahjong': 136 tiles, 13 in hand, non-winners able to collect differences from each other, 番副 scoring, and the dealer paying and receiving double. It names Shen Yifan's 繪圖麻雀牌譜 (1914) the first mahjong manual.
- [12] Splits the scoring into 'Early Classical (1900s)' and 'Late Classical (1910s)' before Shanghai New Style, with 10 for going out and 2, 4, 8, 16, 32 for pungs and kongs. It cites no source for these columns.
- [13] Describes the classic Chinese game 'as it was played in China in the 1920s and 1930s, and as it is played today in Europe', with 'Payment to All' as an optional rule and 'Thrower Pays For All' as another. Seven pairs and jewel hands were 'traditionally' not used.
- [6] A Chinese author's account, 'the real Chinese methods', with a worked example in which East, South and North 'balance each others' scores'. Limit hands include thirteen orphans, nine gates, heavenly and earthly wins, four winds and three dragons.
- [7] W. Lock Wei, 'including the complete Chinese rules of play'. Liability penalties: a discarder feeding a one-suit hand after nine of that suit are exposed, a terminals hand after three terminal sets, or the fourth wind or third dragon, pays all losses. A false claim pays everyone the limit.
- [14] Identifies the 'early rules' behind Chinese Wikipedia's account: Hatsuhara Shigeki's 想定寧波ルール, published in the Japan Mahjong League's 麻雀タイムズ, 1 January 1952, compiled from five Chinese mahjong books of the 1910s-20s. Kwan says the five differ in details and from other books of the time. He splits the classical game into early and late: the late game adds hands (平和, 門前清自摸, 小三元/小四喜, 混么九/清么九, 四暗刻/四槓子), raises the base from 10 to 20 and the limit from 300 to 500 or 1,000, and makes thirteen orphans buildable in play.
Reading it
Four sources agree on the scoring structure, and Wikipedia independently derives the Babcock system from Chinese Classical, supporting the chart's placement of Babcock rules under this node. The node now also rests on three 1920s primary texts. They agree on the core: 136 tiles, with flowers absent or optional; 13 in hand; points for sets, 10 or 20 for going out, then doublings; small bonuses for a single wait and for a self-draw; a limit of about 300; and the same set of limit hands, including thirteen orphans. They disagree on the payout that the other sources treat as defining. Babcock (1923) and Tchou (1924) have the losers settle among themselves, so a loser can outscore the winner. The Shanghai manual of 1924 (first printed 1914) says the other hands are not reckoned at all when someone wins, as in the Late Qing novels. Dealer doubling was also in flux. All three texts describe a 'new method' (Babcock's New Method, Tchou's nouveau mode, the manual's 近時新法) in which the self-drawn winner is paid double by all, and in the first two the discarder pays double too. That is the discard-and-self-draw payout of the child node Shanghai / Hong Kong new style, already current by 1923-24. Babcock's claim that no Chinese rules were in print is wrong: the Shanghai manual was first published in 1914. Two more 1920s texts by Chinese authors, Tow (1924) and Wei (1925), agree with Babcock and Tchou that the losers settle among themselves and that East pays and receives double. Kwan (2009) traces the 'early rules' to Hatsuhara Shigeki's reconstruction of 1952, built from five Chinese books of the 1910s-20s, and describes a late classical stage with more hands and a higher base and limit.
In the tree
Descends from Proto-mahjong, as the source chart draws it.
Descends into
- Shanghai / Hong Kong new style — 1920s
- Japanese classical / arushiiaru — 1929
- Korean traditional — 104 tiles, no bamboo
- Babcock rules — 1920, the little red book