Mahjong Compendium

Proto-mahjong › Chinese classical › Shanghai / Hong Kong new style › Mainland regionals › Beijing style

Beijing style

drawn wild tile

Sources

Sources

The documents this entry rests on, as published. Each can be opened and checked; nothing in this part is anybody’s reading of them.

  1. Sloper, Tom. "FAQ 2b: Identifying a Mah-Jongg Variant." Sloperama. canonical checked 2026-09-18

    https://www.sloperama.com/mjfaq/mjfaq02b.html

    chart’s note Tile counts, hand sizes, flower handling and scoring for roughly 50 named variants. Primary source for most leaf nodes in this chart.

    Also cited on: Chinese archaic, Late Qing style, Chinese pre-classical, Chinese classical, Shanghai / Hong Kong new style, Hong Kong old style and 44 more · bibliography #1

  2. Beijing Mahjong Rules (kzpn200 blog). cross-check checked 2026-09-18

    https://kzpn200.blogspot.com/2016/03/beijing-mahjong-rules.html

    AI summary The Beijing game in detail, cited by Sloperama's catalogue: 136 tiles, no flower or season tiles, and the wild-tile mechanism worked from a face-up indicator.

    Only cited here · bibliography #59

AI-generated

Analysis

Written by an AI model from the sources above. It is a reading of them, not a source in its own right: every figure in it points back to a numbered source, and where the two disagree, the source is right.

Assessment

Confidence
catalogued listed in a variant catalogue with tile counts and hand sizes, but no rules text verified
Evidence
conflicting sources disagree materially, or one source contradicts itself

Cross-comparison

What each source was read to say, set side by side. The numbers are the sources above.

SourceTilesHandFlowersScoringPayout
[1]144 (assumed)13, out on 14unknown; the first picked tile dictates the wild tile, by similar logic to Japanese dorano minimum; 1 point per pung, 2 per kong (non-winners score for kongs too); kong doubles winner's score; only three special handswinners and kong holders
[2]136, three suits plus four winds and three dragons—the eight flower tiles, four seasons and four flowers, are NOT usedno open set or kong may contain a wild tile—
  • [1] information from Laurent Mahe
  • [2] each player builds a wall 17 tiles wide and two high, which is 136 tiles across four walls, confirming the count arithmetically. The face-up tile is the wild indicator and the four tiles of the same suit one greater in number are wild; a nine makes the ones wild, a wind makes the next wind in East-South-West-North order wild, a dragon the next in Red-Green-White order. A wild tile substitutes for any tile in a winning hand

Reading it

A second source settles what the first could not, and contradicts it. Sloperama assumed 144 tiles and recorded flower handling as unknown; the blog it cites states 136 tiles and that the eight flower and season tiles are not used, and its 17-wide two-high wall confirms 136 arithmetically. Prefer 136 and no flowers. The wild-tile mechanism the chart summarises as 'drawn wild tile' is corroborated and much more specific than either summary: the indicator is face up, and the wild tiles are the four one greater in number, wrapping from nine to one.

In the tree

Descends from Mainland regionals, as the source chart draws it.

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